Visible errors
Syntax and runtime failures print to F8 so broken scripts are easy to diagnose.
Bloom for RedM
An isolated Lua workspace for running scripts, calling RedM natives, and inspecting the resources in your session.
local ped = PlayerPedId()SetEntityInvincible(ped, true)SetEntityVisible(ped, false)Syntax and runtime failures print to F8 so broken scripts are easy to diagnose.
Use named RedM natives or call handlers directly through Bloom’s public API.
List and inspect files from resources available in your current session.