Included with Bloom RedM
Public Lua API
Invoke RedM natives, intercept native calls, and render custom interfaces through one documented surface.
Bloom.nativeCall RedM native handlers directly by hash with explicit return types.Bloom.HookNativeIntercept native calls from your scripts and change arguments before forwarding them.Bloom.DrawBuild menus, HUDs, fonts, and images directly over the game frame.CreateThread(function()
while true do
SetEntityInvincible(PlayerPedId(), true)
Wait(0)
end
end)