RedM Lua executor

Your Lua workspace
for RedM.

Run scripts, work with RedM natives, and build in-game tools from one executor. Bloom’s public API is included; the ready-made Lua Menu is an optional add-on.

Use Bloom your way

Build your own.
Or start with ours.

Every Bloom RedM license includes the executor and public API. The Lua Menu is available separately for users who want a complete setup without writing scripts.

Included with Bloom RedM

Public Lua API

Invoke RedM natives, intercept native calls, and render custom interfaces through one documented surface.

Bloom.nativeCall RedM native handlers directly by hash with explicit return types.
Bloom.HookNativeIntercept native calls from your scripts and change arguments before forwarding them.
Bloom.DrawBuild menus, HUDs, fonts, and images directly over the game frame.
godmode.luaGod mode
CreateThread(function()
  while true do
    SetEntityInvincible(PlayerPedId(), true)
    Wait(0)
  end
end)

Bloom RedM

Choose how you use Bloom.

Start with the executor and public API. Add the Lua Menu whenever you want a complete ready-made experience.